Thirst/Hunger/Sleep

Overview
Thirst, hunger and sleep are the three statistics that humans need to look after. Aliens have these maxed out and they don't drain so they don't need to worry about maintaining them. Upon spawning/starting a round, 1/3 of these stats will be drained pretty badly with the other two being partly drained, sometimes there both relatively full, sometimes there both half full and sometimes ones in pretty good condition whilst the other one, not so much. If a statistic reaches 0%, you will start losing health, walk slower or regan stamina slower until either the problems been fixed or you die. You will also most likely spawn on the opposite end of the lab to your most critical statistic.

Green - 100%-50% - Nothing to worry about.

Yellow - 49%-25% - Not serious but better keep an eye out for the appropriate aid.

Red - 24%-1% - Critical, should seriously condiser finding the needed aid.

Black - 0% - Stop shooting aliens and find some aid!

Thirst
Thirst can be restored by drinking from water dispensers. These can be found around the office area of the lab. The Water Bottle consumable can be used to restore your thirst on the go. If your thirst runs out you'll start losing health slowly overtime until you rehydrate yourself.

Hunger
Hunger can be restored by eating food from the cafeteria/kitchen. There is a pot of food in the kitchen that you can eat from or a all you can eat food bar in the center of the cafeteria. The MRE/Meal Ready to Eat consumable can be used to restore your hunger on the go. If your hunger runs out your stamina will Regan slower until your munchies have been fixed.

Tiredness
Tiredness can be restored by sleeping in a bed. The beds can be found in the clinic and the dormitories. You can still attack/use Medpacks whilst sleeping in a bed. The Sugar Bag can be used to restore your energy on the go. If you run out of energy you'll move slower till you get some shut eye.